Coming Soon

Children of the Night

Can the most unlikely hero save us from eternal darkness?

"Centuries ago the Night had a son. He had many names, but only one still echoes in the corridors of History: Count Vlad Drakul. His tragic existence, equally pervaded by suffering and evil, came to an end in 1899 when a young scholar by the name of Abraham Van Helsing defeated him. But no human can truly kill what is not alive in the first place, and with time, even Death itself can die. Forty years have passed since then.

Now, the Child of the Night is back amongst the living. What could have caused his return? As it turns out, Drakul's awakening coincides with the coming of a demon who promises to spread chaos and darkness across the world, and Drakul's fate is tied to this dark monster. Can our world be saved by the Children of the Night?"

NAME: Children of the Night
PLATFORM: ColecoVision Compatible System with SGM Capability
PROGRAMMER: Antoni Burguera
MEDIA: Cartridge
VARIATION: CollectorVision
Team PixelBoy Collection

For ColecoVision Compatible System with SGM Capability









After finishing the ColecoVision version of Caos Begins, Antoni Burguera decided to program Children of the Night from scratch directly for the ColecoVision. He soon realized that the game needed a 128K MegaCart. The game is indeed quite large, enough to warrant the inclusion of a numerical password system so that the player can save his progress and resume playing at a later time.

MUSIC: Carlo Bandini
BETA TEST: Brian Klug
BETA TEST: Don Switzer
MANUAL LAYOUT: Dale Crum / Doc4
ELECTRONIC: Harvey deKleine

SPECIAL THANKS: Miguel Ángel Fernández, Armando Pérez Abad, Tobie St-Aubin, Albert Yarusso, and all AtariAge forum members.


This game was then ported to MSX computer

2017 version by Team Pixelboy